Stylianos Mystakidis

@duth.gr

Adjunct Faculty member at the Department of Computer Science
Democritus University of Thrace

Stylianos Mystakidis
Dr. Stylianos Mystakidis is an innovator and researcher on Educational Technology at the University of Patras, Adjunct Faculty member at the Democritus University of Thrace, the Hellenic Open University, the Open University of Cyprus and Visiting Professor at the International Telematic University UNINETTUNO, Italy. He has published over 120 works in peer-reviewed international journals, conferences and books on Immersive Learning, Metaverse, Extended Reality, Virtual Reality, Gamification, Storytelling, Serious Games, Instructional Design, Open and Distance Education, Artificial Intelligence. His works have generated considerable impact as he is included in the world’s top 2% most-cited scientists in Education (Elsevier & University of Stanford’s list, 2023, 2024, 2025). He has participated as a researcher and project manager (PMI/PMP) in 20 international and European projects. He is serving as General Chair of the Annual Conference of the Immersive Learning Research Network (iLRN).

EDUCATION

His formal studies include a Ph.D. in Cognitive Science at the Faculty of Information Technology, University of Jyväskylä (Finland), MA in Education in Virtual Worlds at the University of West of England Bristol (UK), MSc in Mechanical Engineering at the National Technical University of Athens (Greece) and Postgraduate Certificate at the Open University of Catalonia (Spain).

RESEARCH, TEACHING, or OTHER INTERESTS

Education, Computer Science Applications, Human-Computer Interaction
56

Scopus Publications

7213

Scholar Citations

30

Scholar h-index

54

Scholar i10-index

Scopus Publications

RECENT SCHOLAR PUBLICATIONS

  • A Conceptual Framework for Mobile Augmented-Reality Storytelling to Support Collaborative Language Learning in Vocational Education and Training
    EM Paraskevioti, A Christopoulos, S Mystakidis, MJ Laakso, T Salakoski
    Multimodal Technologies and Interaction 10 (5), 53 , 2026
    2026
  • Unplugged gamification in education: Developing computational thinking skills through embodied gameplay
    A Christopoulos, S Mystakidis, C Stylios, IG Tsoulos
    The Journal of Educational Research 119 (1), 77-90 , 2026
    2026
    Citations: 4
  • Generative AI applications in education: a Low-Code/No-Code approach
    D Tolis, S Mystakidis, A Christopoulos
    Human-Computer Creativity: Generative AI in Education, Art, and Healthcare … , 2025
    2025
    Citations: 2
  • Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education
    I Lainidis, S Mystakidis
    International Conference on Immersive Learning, 219-233 , 2025
    2025
    Citations: 3
  • Unlocking the Potential of the Metaverse: A Guide for Designing Educational Escape Rooms in Frame VR
    AM Pazakou, S Mystakidis
    Immersive Learning Research-Practitioner, 103-106 , 2025
    2025
  • Generative AI Agents for Instructional Co-design: A Sequential Agent-Based Approach Using a Low-Code/No-Code Platform
    D Tolis, S Mystakidis, I Hatzilygeroudis, K Siozopoulos
    International Conference on Intelligent Tutoring Systems, 301-306 , 2025
    2025
    Citations: 1
  • Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study
    G Vontzalidis, S Mystakidis, A Christopoulos, K Moustakas
    International Conference on Immersive Learning, 317-328 , 2025
    2025
    Citations: 12
  • Collaboration in a virtual reality serious escape room in the metaverse improves academic performance and learners’ experiences
    AM Pazakou, S Mystakidis, I Kazanidis
    Future Internet 17 (1), 21 , 2025
    2025
    Citations: 24
  • GAMIFICATION NEEDS ASSESSMENT OF GREEK SCHOOL TEACHERS
    A Christopoulos, S Mystakidis, D Tolis, C Stylios
    EDULEARN25 Proceedings, 8870-8876 , 2025
    2025
  • Is immersion in 3D virtual games associated with mathematical ability improvement in game-based learning?
    A Christopoulos, S Mystakidis, J Kurczaba, MJ Laakso, C Stylios
    International Journal of Science and Mathematics Education 22 (7), 1479-1499 , 2024
    2024
    Citations: 27
  • Virtual reality immersive simulations for a forensic molecular biology course—a quantitative comparative study
    A Ewais, S Mystakidis, W Khalilia, S Diab, A Christopoulos, S Khasib, ...
    Applied Sciences 14 (17), 7513 , 2024
    2024
    Citations: 11
  • Work-in-Progress—Telecommunications History Escape Room Puzzle Game: Become a Phryctoria Archmaester
    C Foster, E Urdl, S Sharaf, C Steller, R Rößner, S Mystakidis, J Ingram, ...
    Immersive Learning Research-Academic, 90-95 , 2024
    2024
    Citations: 1
  • Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse
    S Mystakidis, P Theologi-Gouti, A Christopoulos, C Stylios
    Proceedings of the 16th International Conference on Computer Supported … , 2024
    2024
    Citations: 5
  • Designing simulations in the metaverse: a blueprint for experiential immersive learning experiences
    S Mystakidis, V Lympouridis
    Augmented and virtual reality in the metaverse, 65-79 , 2024
    2024
    Citations: 13
  • Immersive storytelling in social virtual reality for human-centered learning about sensitive historical events
    A Papadopoulou, S Mystakidis, A Tsinakos
    Information 15 (5), 244 , 2024
    2024
    Citations: 35
  • Gamification in online education: a visual bibliometric network analysis
    A Yazdi, A Karimi, S Mystakidis
    Information 15 (2), 81 , 2024
    2024
    Citations: 26
  • Augmented reality escape classroom game for deep and meaningful English language learning
    A Voreopoulou, S Mystakidis, A Tsinakos
    Computers 13 (1), 24 , 2024
    2024
    Citations: 48
  • Interactive storytelling for History Education in a Metaverse virtual workshop
    A Papadopoulou, S Mystakidis, A Tsinakos
    Συνέδρια της Ελληνικής Επιστημονικής Ένωσης Τεχνολογιών Πληροφορίας … , 2024
    2024
  • Teacher perceptions on Augmented Reality Escape Classroom Games for English Language Learning
    A Voreopoulou, S Mystakidis, A Tsinakos
    Συνέδρια της Ελληνικής Επιστημονικής Ένωσης Τεχνολογιών Πληροφορίας … , 2024
    2024
  • The impact of augmented reality learning experiences based on the motivational design model: A meta-analysis
    F Prasetya, A Fortuna, AD Samala, S Rawas, S Mystakidis, RE Wulansari, ...
    Social Sciences & Humanities Open 10, 100926 , 2024
    2024
    Citations: 80

MOST CITED SCHOLAR PUBLICATIONS

  • Metaverse
    S Mystakidis
    Encyclopedia 2 (1), 486-497 , 2022
    2022
    Citations: 3009
  • Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature
    N Pellas, S Mystakidis, I Kazanidis
    Virtual Reality 25 (3), 835-861 , 2021
    2021
    Citations: 562
  • A systematic mapping review of augmented reality applications to support STEM learning in higher education
    S Mystakidis, A Christopoulos, N Pellas
    Education and Information Technologies 27 (2), 1883-1927 , 2022
    2022
    Citations: 413
  • Deep and Meaningful E-Learning with Social Virtual Reality Environments in Higher Education: A Systematic Literature Review
    S Mystakidis, E Berki, JP Valtanen
    Applied Sciences 11 (5), 2412 , 2021
    2021
    Citations: 392
  • Gamification in Education
    A Christopoulos, S Mystakidis
    Encyclopedia 3 (4), 1223-1243 , 2023
    2023
    Citations: 391
  • Deep meaningful learning
    S Mystakidis
    Encyclopedia 1 (3), 988-997 , 2021
    2021
    Citations: 161
  • Ready teacher one: Virtual and augmented reality online professional development for K-12 school teachers
    S Mystakidis, M Fragkaki, G Filippousis
    Computers 10 (10), 134 , 2021
    2021
    Citations: 152
  • Escaping the cell: virtual reality escape rooms in biology education
    A Christopoulos, S Mystakidis, E Cachafeiro, MJ Laakso
    Behaviour & Information Technology 42 (9), 1434-1451 , 2023
    2023
    Citations: 128
  • Immersive learning
    S Mystakidis, V Lympouridis
    Encyclopedia 3 (2), 396-405 , 2023
    2023
    Citations: 127
  • Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education
    S Mystakidis, A Christopoulos
    Information 13 (3), 136 , 2022
    2022
    Citations: 124
  • ARLEAN: An Augmented Reality Learning Analytics Ethical Framework
    A Christopoulos, S Mystakidis, N Pellas, MJ Laakso
    Computers 10 (8), 92 , 2021
    2021
    Citations: 115
  • The Patras blended strategy model for deep and meaningful learning in quality life-long distance education
    S Mystakidis, E Berki, J Valtanen
    Electronic Journal of e-Learning 17 (2), 66-78 , 2019
    2019
    Citations: 108
  • Design, Development and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training
    S Mystakidis, J Besharat, G Papantzikos, A Christopoulos, C Stylios, ...
    Education Sciences 12 (4), 281 , 2022
    2022
    Citations: 106
  • A systematic review of research about game-based learning in virtual worlds
    N Pellas, S Mystakidis
    Journal of Universal Computer Science (J. UCS) , 2020
    2020
    Citations: 101
  • The impact of augmented reality learning experiences based on the motivational design model: A meta-analysis
    F Prasetya, A Fortuna, AD Samala, S Rawas, S Mystakidis, RE Wulansari, ...
    Social Sciences & Humanities Open 10, 100926 , 2024
    2024
    Citations: 80
  • Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement
    S Mystakidis
    Proceedings of the 11th International Conference on Information … , 2020
    2020
    Citations: 77
  • Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning
    S Mystakidis, E Cachafeiro, I Hatzilygeroudis
    10th International Conference on Information, Intelligence, Systems and … , 2019
    2019
    Citations: 76
  • A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education
    N Pellas, S Mystakidis, A Christopoulos
    Multimodal Technologies and Interaction 5 (6), 28 , 2021
    2021
    Citations: 71
  • Higher education faculty perceptions and needs on neuroeducation in teaching and learning
    M Fragkaki, S Mystakidis, K Dimitropoulos
    Education Sciences 12 (10), 707 , 2022
    2022
    Citations: 67
  • The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling
    S Mystakidis, E Berki
    International Journal of Web-Based Learning and Teaching Technologies … , 2018
    2018
    Citations: 54