Education Technology; Learning media; e-Learning; LMS; Social Media
11
Scopus Publications
1347
Scholar Citations
19
Scholar h-index
36
Scholar i10-index
Scopus Publications
Learning ICT with computational thinking approach to improve problem solving ability in junior high school students Mohamad Salehudin, Yunita Noor Azizah, Anwaril Hamidy, Bambang Iswanto, Fatur Rahman Aip Conference Proceedings, 2024 This study aims to describe ICT learning with a computational thinking approach to improve problem-solving skills in junior high school students. The research uses a mixed method approach, qualitative data with interviews, while quantitative data uses a questionnaire with validated instruments. The data is analyzed with each approach used with the help of SPSS version 27. The study's results found that qualitatively students' abilities are still far from utilizing the dimensions of computational thinking because it is not constantly introduced or used in learning. At the same time, quantitative data obtained a significant ANOVA value of 0.000 > 0.05 which states that ICT learning with a computational thinking approach has a significant effect. There needs to be special handling so that students can think critically and solve the problems they face with dimensions or patterns in computational thinking.
Mobile Learning With Discord Application as Creative Teaching Mohammad Salehudin, Zurqoni Zurqoni, Robingatin Robingatin, Sy. Nurul Syobah, Fathul Janah, Widdy H. F. Rorimpandey, Hani Subakti TEM Journal, 2023 Teacher creativity in teaching using technology such as mobile learning has been widely applied in developed countries, because it is a 21st century skill. However, only a few lecturers in developing countries, such as Indonesia, are incorporating mobile learning with technological tools, like the Discord application, to create a stimulating and interactive learning experience for their students. For data collection, a questionnaire comprising 26 questions with 6 scales was used. The questionnaire was sourced from www.ueq-online.org, and the data collected from the study were carefully analyzed and examined to extract valuable insights and finding. s. The results showed 6 user experience scales, namely attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. The results were, on average and very good categories since mobile learning with Discord platform can foster a creative and enjoyable experience for lecturers and students. Furthermore, the study found that lecturers effectively engaged in learning interactions, assigned tasks, and fostered students’ creative competence with the support of facilities and new technological equipment.
Different domiciles in online learning during the COVID-19 pandemic Ahadin, Intan Safiah, Muhammad Yunus, I Kadek Suartama, Mohammad Solehudin, Wiwik Dwi Hastuti Journal of Education and E Learning Research, 2023 This study aims to determine differences in students’ perceptions, participation and satisfaction with online learning in terms of differences in residence namely in villages and cities. This study used comparative survey research. The research data sources were 597 Indonesian students from three regions namely western, central and eastern Indonesia. Data were collected using a questionnaire, then analysed using one-way multivariate analysis of variance assisted by the Statistical Package for the Social Sciences. The results of this study are as follows: (1) there are differences in perceptions of online learning during the COVID-19 period between students who come from villages and cities; (2) there are differences in participation in the online learning process during the COVID-19 period between students from rural and urban backgrounds and (3) there are differences in student satisfaction with online learning in terms of village and city backgrounds. The conclusion of this study is that students' perceptions, participation and satisfaction with online learning are better in cities than in villages. The implications of this research require the attention of the government and academics to find steps to overcome online learning problems especially in rural areas.
The Use of Smartphones for Online Learning Interactions by Elementary School Students Mohammad Salehudin, Abdulloh Hamid, Santi Andriyani, Muhammad Yunus, Zulherman Zulherman, et al. Pegem Egitim Ve Ogretim Dergisi, 2022 The purpose of this study was to determine the effect of using smartphones for online learning on teachers' and students' interactions in learning that occurred during the COVID-19 pandemic.Respondents were 303 elementary school students, randomly selected by filling out questions through a Google form application. 20 items were provided, 10 items for the OLWS variable and 10 items for the TSI variable, which were adopted from several literature articles and adapted to the problem of this research.The data normality test was previously carried out and continued with testing the level of validity and reliability of the instrument, followed by evaluation of the structural model related to hypothesis testing using SPSS and SmartPL.The result determined by the PLS-SEM algorithm is 0.507, which is greater than the recommended value, indicating that the model has a reasonable level of justification for the variance in user behavior objectives.The only hypothesis (H1) is supported by the t-value of 15.399 (> 1.96) and a P-value of 0.000 (0.05), which indicates that OLWS has a positive and significant effect on TSI.Since the teacher's role in conveying knowledge to pupils demands specific, complex, and modern equipment that is widely available, easy to use, and follows technological changes, teachers and students can communicate appropriately, effectively, efficiently, and encourage quality results.
The users' experiences in processing visual media for creative and online learning using Instagram Mohammad Salehudin, Muhammad Nasir, Syeh Hawib, Rostanti Toba, Noor Hayati, Intan Safiah European Journal of Educational Research, 2021 <p style="text-align: justify;">The aims of the recent study were; analyzing the effect of creative and online learning using Instagram on the ability to create new products in the technology and learning media course, and determining the level of users’ experience in processing visual media through the Canva application on android. Quantitative approach with this research was carried out through a quasi-experimental research model because it measured the post-test was applied to 58 students as the respondents in two experimental and control classes. This study used two instruments; the cognitive learning outcome questionnaire according to the subject to get the students’ ability to create new products, and the second instrument was taken from ueq-online.org in the Indonesian version to know the users' experience in processing visual media. The data were analyzed using one-way ANOVA, mean and standard deviation assisted by IBM SPSS Statistics 24.0. The results demonstrated that the effect of creative and online learning using Instagram on the ability to create new products in The Technology and Learning Media course was found significant at 0.028 <0.05 which meant it could be applied well. Meanwhile, the level of users' experience in processing the visual media application Canva on Android had the highest score on the Stimulation scale at 1.59, categorized "Very Good" and the lowest score was on the Novelty scale at 0.93, categorized "Above Average". With the strong creative encouragement to create new products, the students were able to process their own visual media which were tailored to the agreed digital visual designs and were published on Instagram.</p>
Extending Indonesia Government Policy for E-Learning and Social Media Usage Pegem Egitim Ve Ogretim Dergisi, 2021
Using instagram to support creative learning and project based learning International Journal of Advanced Science and Technology, 2020
The influence of advance organiser and the different cognitive styles of higher education students International Journal of Innovation Creativity and Change, 2020
Instagram user experience in learning graphic design Mohammad Salehudin, Abdulloh Hamid, Zuhkhriyan Zakaria, Widdy H.F Rorimpandey, Muhammad Yunus International Journal of Interactive Mobile Technologies, 2020 <span lang="EN-US">Mobile phone technology offers new opportunities to integrate face-to-face learning also other models of learning. Instagram is mostly only used for business and public figure exposure. But we see a tendency to use Instagram that students use in learning graphic design as a way to access content, publish work and learning outcomes using mobile phone. The purpose of this study is to find out the comparison of the average value of In-diagram assisted creative learning and measure the user experience (UX) of Instagram in learning graphic design. This study uses a quantitative approach with a pseudo experiment of non equivalent control group de-sign to find a comparison of the average value of student learning outcomes in the Statistical Test with MANOVA and to find out the average value of UX with UEQ Instagram benchmarks for learning graphic design. The results of the study there are significant differences (real) the average value between the experimental class group and the control class group. UX test results are on four scales that are categorized as ex-excellent, namely the scale of Attractiveness, efficiency, dependability, stimulation. One perspicuity scale is above average and the novelty scale is good, the mean range is 1.33-2.00 according to the UEQ benchmark interval. The implication of this research is that Instagram through mobile phone technology is effectively used for the creative learning of graphic design lessons and needs to be developed as a medium for the development of teaching materials on all subject matter.</span>
Development of E-learning oriented inquiry learning based on character education in multimedia course I Kadek European Journal of Educational Research, 2020 The study aimed to: 1) determine the e-learning design oriented inquiry learning based on character education in multimedia courses, 2) find out the feasibility of e-learning oriented inquiry learning based on character education in multimedia courses, 3) identify the effectiveness of e-learning oriented inquiry learning based on character education in multimedia courses. This study employed the research and development design. The research and development model used is the Borg & Gall model. The subjects involved in the feasibility test were 8th semester and 2015-2016 academic year students, while the subjects included in the effectiveness test were the 7th semester and 2016-2017 academic year students of Educational Technology Department Universitas Pendidikan Ganesha. The instruments used to collect data in this study were questionnaires, learning outcome tests, and character behavior observation sheets. Descriptive statistical analysis and inferential statistics (t-test) were used to analyze the data. The results indicated significant differences in learning outcomes of the 7th semester and 2016-2017 academic year students learning multimedia courses, before and after using Edutech Smart e-learning. The study concluded that that the learning media developed are effective to enhance the quality of learning in multimedia learning. Efforts should be made to develop e-learning by optimizing more varied presentation methods.
Tren dan Struktur Penelitian Kepemimpinan Sekolah dalam Manajemen Pendidikan: Analisis Bibliometrik ED Nurristianto, M Salehudin Jurnal Manajemen Pendidikan Dasar, Menengah dan Tinggi [JMP-DMT] 7 (2), 277-292 , 2026 2026
Implementation of Digital Textbooks in Islamic Religious Education to Develop Critical Thinking Skills of University Students N Hani, Subakti: Muhammad, S Mohammad Tafkir: Interdisciplinary Journal Of Islamic Education 7 (1), 155-173 , 2025 2025 Citations: 2
IMPLEMENTASI SISTEM INFORMASI “SIKAMEL” DALAM MENINGKATKAN MUTU AKADEMIK R Rahmiati, M Salehudin, S Susmiati EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi 12 (3), 1305-1319 , 2025 2025
Peran Teknologi dalam Manajemen Pendidikan Islam di Madrasah: Studi Kasus Literasi Digital Bahan Ajar J Jamri, M Salehudin Journal of Instructional and Development Researches 5 (2), 166-174 , 2025 2025 Citations: 3
Pemanfaatan AI Speech To Text untuk Menstimulasi Kemampuan Berbicara Anak Usia Dini: Utilization of AI Speech To Text to Stimulate Early Childhood Speaking Skills S Rahmadani, M Salehudin Indonesian Journal of Early Childhood: Jurnal Dunia Anak Usia Dini 7 (1), 65-72 , 2025 2025 Citations: 1
Transformasi Pendidikan Anak Usia Dini melalui Media AI: Sebuah Pendekatan Inklusif SM Nurnaningsih, M Salehudin Indonesian Journal of Early Childhood: Jurnal Dunia Anak Usia Dini 7 (1 … , 2025 2025 Citations: 8
Konsep Stres dalam Konteks Konseling Karir M Salehudin MIZAJ: Journal of Islamic Counseling 1 (1), 50-65 , 2025 2025
Peran TIK pada Pembelajaran Abad 21 dalam keterampilan Kritis, Kreatif dan Kolaboratif Anak Usia Dini H Hilmiah, S Mohammad Journal of Instructional and Development Researches 4 (https://doi.org/10 … , 2024 2024 Citations: 18
Peran teknologi AI PAUDPEDIA sebagai media pembelajaran interaktif dalam meningkatkan literasi digital anak usia dini di TK ABA 3 Samarinda PN Sari, M Salehudin EDUCASIA: Jurnal Pendidikan, Pengajaran, dan Pembelajaran 9 (3), 169-179 , 2024 2024 Citations: 12
Strategi Pembelajaran Pendidikan Agama Islam; dalam Perencanaan Pembelajaran pada Anak Berkebutuhan Khusus P Rahayu, A Majid, M Salehudin Journal of Instructional and Development Researches 4 (2), 54-63 , 2024 2024 Citations: 4
Penerapan Media Sosial Instagram pada Pembelajaran Desain Grafis di Kelas Multimedia pada Sekolah Menengah Kejuruan M Salehudin Journal of Instructional and Development Researches 4 (2), 75-84 , 2024 2024 Citations: 3
Manajemen Kinerja Guru di Sekolah Menengah Pertama Negeri 1 Karangan Kecamatan Karangan Kabupaten Kutai Timur S Syahrin, M Salehudin El-Idare: Journal of Islamic Education Management 10 (1), 42-52 , 2024 2024 Citations: 13
Pendampingan Kepemimpinan Kepala Sekolah Sebagai Pemimpin Pembelajaran Pada Program Sekolah Penggerak Kota Bontang M Salehudin, S Suparmi, N Nurdaniati, P Panggih, H Subakti As-Sidanah: Jurnal Pengabdian Masyarakat 6 (1), 17-33 , 2024 2024 Citations: 10
Learning ICT with computational thinking approach to improve problem solving ability in junior high school students M Salehudin, YN Azizah, A Hamidy, B Iswanto, F Rahman AIP Conference Proceedings 2927 (1) , 2024 2024 Citations: 2
The influence of digital leadership toward digital transformation of education S Suratman, JM Torres, M Salehudin, S Susmiyati, S Sugiyono Southeast Asian J. Islam. Educ 7 (2), 139-153 , 2024 2024 Citations: 10
Manajemen Keuangan Berbasis E-Rkam Dalam Meningkatkan Mutu Pendidikan Madrasah Di Kota Balikpapan S Ningsih, M Salehudin, A Setiawan Edusaintek: Jurnal Pendidikan, Sains Dan Teknologi 11 (2), 588-603 , 2024 2024 Citations: 6
Pengaruh kepemimpinan kepala madrasah wanita dan manajemen sekolah berbasis digital terhadap kompetensi guru madrasah R Roihanun, Z Zamroni, M Salehudin Edusaintek: Jurnal Pendidikan, Sains Dan Teknologi 11 (1), 159-173 , 2024 2024 Citations: 9
Pendampingan Manajemen Riset pada Siswa Madrasah Berbasis Riset di Kota Balikpapan M Salehudin, I Rukiyah, M Fuad, A Airohaniah, R Roihanun, M Ramdani Jurnal Inovasi Penelitian dan Pengabdian Masyarakat 3 (2), 91-101 , 2023 2023 Citations: 2
Media game edukasi di gadget: studi literatur manfaat dan dampaknya terhadap perkembangan anak usia dini F Azizah, M Salehudin Journal of Instructional and Development Researches 3 (6), 264-271 , 2023 2023 Citations: 17
Pengaruh kepemimpinan kepala sekolah dan budaya organisasi terhadap kinerja guru N Noorsanti, Z Zamroni, M Salehudin Leader: Jurnal Manajemen Pendidikan Islam 1 (2), 84-99 , 2023 2023 Citations: 8
MOST CITED SCHOLAR PUBLICATIONS
Literasi Digital Media Sosial Youtube Anak Usia Dini M Salehudin Jurnal Ilmiah Potensia 5 (2), 1-16 , 2020 2020 Citations: 149
Development of e-learning oriented inquiry learning based on character education in multimedia course IK Suartama, E Triwahyuni, S Abbas, WD Hastuti, S Subiyantoro, ... European Journal of Educational Research 9 (4), 1591-1603 , 2020 2020 Citations: 114
Dampak Covid-19: Guru Mengadopsi Media Sosial Sebagai E-Learning Pada Pembelajaran Jarak Jauh M Salehudin Jurnal MUDARRISUNA: Media Kajian Pendidikan Agama Islam 10 (1), 1-16 , 2020 2020 Citations: 90
Program bimbingan dan konseling untuk mengembangkan kecerdasan spiritual dan emosional siswa N Suryati, M Salehudin EDUKATIF: Jurnal Ilmu Pendidikan, Siswa,-FIP Universitas Pahlawan Tuanku … , 2021 2021 Citations: 89
Extending Indonesia Government Policy for E-Learning and Social Media Usage M Salehudin, Z Zulherman, A Arifin, D Napitupulu 2021 Citations: 86
Extending Indonesia Government Policy for E-Learning and Social Media Usage M Salehudin, Z Zulherman, A Arifin, D Napitupulu Pegem Journal of Education and Instruction (Q4) 11 (2), 14-26 , 2021 2021 Citations: 82
The Users’ Experiences in Processing Visual Media for Creative and Online Learning Using Instagram M Salehudin, M Nasir, SH Hamzah, R Toba, N Hayati, I Safiah European Journal of Educational Research (Scopus Q3) 10 (4), 1669-1682 , 2021 2021 Citations: 55
Pengaruh Penggunaan Model Pembelajaran Abad 21 Terhadap Kemampuan Kognitif Peserta Didik Sekolah Dasar I Rahmawati, M Salehudin Edusaintek: Jurnal Pendidikan, Sains Dan Teknologi 9 (2), 404-418 , 2022 2022 Citations: 46
Guru Menulis Artikel Ilmiah Untuk Meningkatkan Karya dan Kinerja Guru Sekolah Dasar M Salehudin Jurnal Inovasi Penelitian dan Pengabdian Masyarakat 2 (1), 57-68 , 2022 2022 Citations: 39
(UJI-SIMILARITY) Using Instagram to Support Creative Learning and Project Based Learning M Salehudin, DS Sarimin, R Rondonuwu, M Yunus, I Safiah International Journal of Advanced Science and Technology , 2020 2020 Citations: 39
Penggunaan Multimedia Berbasis Teknologi Bagi Pendidikan Profesi Guru (PPG): Analisis User Experience (UX) M Salehudin, HJ Sada Al-Tadzkiyyah: Jurnal Pendidikan Islam 11 (1), 93-109 , 2020 2020 Citations: 38
Optimalisasi peran guru bimbingan dan konseling dalam pembentukan karakter siswa AS Suroso, M Salehudin Risalah Jurnal Pendidikan dan Studi Islam 7 (1), 44-55 , 2021 2021 Citations: 35
Optimalisasi pembelajaran abad 21 pada SMP dan SMA YP Rahmawati, M Salehudin Journal of Instructional and Development Researches 1 (3), 112-122 , 2021 2021 Citations: 29
Mobile learning with Discord application as creative teaching. TEM Journal, 12 (3), 1697–1705 M Salehudin, Z Zurqoni, R Robingatin, SN Syobah, F Janah, ... 2023 Citations: 27
Persepsi Orang Tua dan Guru dalam Menanamkan Disiplin Anak Usia Dini pada Pembelajaran Online S Yatun, M Salehudin Jurnal Ilmiah Potensia-Fakultas Keguruan dan Ilmu Pendidikan Universitas … , 2020 2020 Citations: 27
Siswa SD Menggunakan Smartphone Dalam Pembelajaran Online M Salehudin, Marniah, Hariati IBTIDA’: Media Komunikasi Hasil PenelitianPendidikan Guru Madrasah … , 2020 2020 Citations: 26
Instagram User Experience in Learning Graphic Design M Salehudin,Hamid,Zakaria,Widdy, Yunus International Journal of Interactive Mobile Technologies (SCOPUS Q3) 14 (11 … , 2020 2020 Citations: 25
Pengembangan Media Pembelajaran Berbasis Video dalam Meningkatkan Pemahaman Qur’an dan Makna (Qurma) pada Surat Al-Humazah di MI Narrative Quran Lamongan S Munawaroh, A Hamid, RA Hana, M Salehudin Indonesian Journal of Islamic Education Studies (IJIES) 4 (1), 85-102 , 2021 2021 Citations: 21
USER EXPERIENCE (UX) OF MULTIMEDIA; PROGRAM OF AUTO PLAY MEDIA STUDIO FOR TEACHER PROFESSIONAL EDUCATION (PPG) M Salehudin, E Nurbayani, R Toba Abjadia; International Journal of Education 5 (2), 111-121 , 2020 2020 Citations: 21
The Influence of Creative Learning Assisted by Instagram to Improve Middle School Students’ Learning Outcomes of Graphic Design Subject * M SALEHUDIN , DEGENG , SULTHONI, ULFA Journal for the Education of Gifted Young Scientists (SCOPUS Q3) 7 (4), 849-865 , 2019 2019 Citations: 19