Arts and Humanities, Visual Arts and Performing Arts
2
Scopus Publications
Scopus Publications
Exploring the intersection of art, technology, and social issues on Paglen’s work Miguel Ángel Roque Artnodes, 2024 Media Artivism refers to the use of digital and technological media to raise awareness and facilitate social and political transformation. Paglen’s artistic endeavors represent a powerful activist dimension epitomized in particular in his work Invisible Images (Your Pictures Are Looking at You). In this work, Paglen demonstrates how technology corporations exploit the images of viewers. Consequently, his work urges people to better understand how privacy works in the contemporary digital landscape, thus demanding more transparency and accountability from these corporations. The work of Trevor Paglen serves as an excellent example of the interplay between art, science and technology, underscoring the significance of Media Artivism as a means of raising awareness and promoting social transformation. Paglen’s work offers a model for artists to employ digital and technological tools to engage with pressing political and social concerns and also to interrogate the role of technology in contemporary society. His artistic practise underscores the potential of media artivism as a conduit for critically examining the relationship between art, science and technology, and its potential to effect change in society.
Understanding visual programming in the development of videogames Miguel Ángel Roque López Con A De Animacion, 2019 <p>Este artículo sintetiza la experiencia en programación visual adquirida durante los últimos años por el grupo de investigación IDECA (investigación y desarrollo de contenidos audiovisuales) en el desarrollo de proyectos audiovisuales y videojuegos. Para ello, nos sumergimos en el proceso de creación de un videojuego a través del análisis de dos de los principales entornos de desarrollo basados en programación visual Blender y Unreal Engine. Por medio del estudio del funcionamiento de los Bloques de lógica utilizados en Blender, y del sistema nodular de Blueprints empleado por Unreal Engine, observaremos cómo la programación visual se ha convertido en el referente dentro del desarrollo de videojuegos. Analizaremos y compararemos las similitudes y diferencias entre ambos entornos, con el fin de comprender ante qué proyectos utilizar cada uno de ellos con más garantías de éxito.</p>