Berlin Sachu D

@nasccbe.ac.in

Assistant Professor, Department of Visual Communication./ Berlin Sachu D
Nehru Arts and Science College

Berlin Sachu D
A passionate and research-driven academic with a strong foundation in Mass Communication, Visual Communication,
and Digital Media Studies. PhD thesis submitted to Bharathiar University, with 17 research publications spanning digital
media, social media behavior, gaming studies, and communication theories.

EDUCATION

PhD in Communication (Thesis Submitted)
Bharathiar University | Dept. of Communication, PSG College of Arts and Science, Coimbatore
Thesis submitted for review — March 2026
Guide: Dr. S. Kadeswaran, Assistant Professor, Dept. of Viscom and ElectronicMedia, PSG CAS.
M.Sc. Visual Communication (5-Year Integrated)
Karunya Institute of Technology and Sciences (Deemed University), Coimbatore
First Class | CGPA: 7.0 | Reg. No: PR14VC029

RESEARCH, TEACHING, or OTHER INTERESTS

Communication, Arts and Humanities, Social Sciences, Visual Arts and Performing Arts
2

Scopus Publications

Scopus Publications

  • Sleep Disruption and Digital Media: Assessing the Behavioral and Biochemical Effects of Mobile and Social Media Use
    Berlin Sachu
    Journal of Applied Bioanalysis, 2025
  • Internet Gaming Obsession: An Explorative Study of Connotation between Massively Multiplayer Online Role-Playing Games and Social Health
    Berlin Sachu, Emmanuel Joy, Mohan Raj
    2022 International Conference for Advancement in Technology Iconat 2022, 2022
    The last decade has witnessed an extensive surge in the online gaming industry with new players on board, across different age groups. The number of people who play and become potentially obsessed with them has also increased. This is due to the fact of internet availability and increasing bandwidth over the years. The recently imposed lockdowns have also multiplied the outcomes. The objective of the research is to study the physical, behavioral effects and psychosocial influences caused by obsession with Massively Multiplayer Online Role-Playing Games (MMORPGs) and also to suggest solutions to decrease their negative influence. The quantitative method has been used to collect and examine the data for this study. The questions are shared on popular online role-playing game communities and the data is acquired from them. Incentives were given to the participants of this study and their consent was obtained while also maintaining their privacy. The findings show that not all players tend to develop an obsession, but for a good percentage of users, online games can hurt their personal and social lives. The findings reveal the type of people vulnerable to online game obsession besides other causes. The results show conclusive evidence of obsession developed through online role-playing games. The conclusion of this research interprets the connotation between online role-playing games and social health. The major highlight of this study is that it investigates and understands the characteristics of obsessed gamers. To the readers, this article provides insights on regulating the time spent on online games to overcome an unhealthy and distracted life.