Alcyr Alves de Oliveira Junior

@ufcspa.edu.br

Psychology
UFCSPA

RESEARCH, TEACHING, or OTHER INTERESTS

Psychology, Neuropsychology and Physiological Psychology, Behavioral Neuroscience, Multidisciplinary

FUTURE PROJECTS

Smells for deep immersion experiences

Enhancing immersive experiences in virtual reality (VR) presents a significant challenge, as creating a truly lifelike environment requires multisensory engagement. While haptic feedback has been widely explored, incorporating olfactory stimuli could dramatically increase the realism of VR experiences. Our research group is developing an innovative, cost-effective prototype that integrates scent release into VR environments. This breakthrough has the potential to revolutionize VR applications across various fields—ranging from gaming and education to healthcare—by providing a more immersive and authentic sensory experience. Our approach focuses on making this advanced technology accessible and affordable, opening new frontiers in the enhancement of virtual environments.


Applications Invited

LabVIS: a virtual lab for autism

Autism Spectrum Disorder (ASD) encompasses neurodevelopmental conditions influenced by genetic and environmental factors, with symptoms such as deficits in social communication and repetitive behaviors. Difficulties in sensory integration, present in 90-95% of cases, affect the child's functional abilities, leading to the recommendation of therapies such as Ayres Sensory Integration. However, there are disparities in access and quality of these treatments among different population groups. The use of technologies such as virtual reality (VR) and augmented reality (AR) have shown improvements in the cognitive and social abilities of individuals with ASD, but they still require adjustments. There are no studies associating virtual environments with sensory rehabilitation for ASD. This study will evaluate the therapeutic potential of a virtual Sensory Integration Room (LabVIS), developed at UFCSPA, in a clinical trial with children with ASD.


Applications Invited
43

Scopus Publications

Scopus Publications

  • Hypogravity simulators using virtual reality applied to the study of human physiology: A systematic review
    Rosirene Gessinger, Juliana Silva Herbert, João de Carvalho Castro, Gabriela Alves Rodrigues, Thais Russomano, Alcyr Alves de Oliveira
    Acta Astronautica, 2026
  • Improvements in Cognition and Promoting Relaxation: A Preliminary Study of Immersive Virtual Reality for Institutionalized Elderly
    Caroline Couzem, Alexsandro Soares, Nély Sellena Roveda Castro, Cláudio Salvalaio, Weluma Moura, Sergio Kakuta Kato, Alcyr Alves de Oliveira
    Trends in Psychology, 2026
    This study investigates the effects of immersive virtual reality (VR) on cognitive function and well-being in elderly individuals residing in institutional settings. Based on cognitive rehabilitation theory and multisensory stimulation, 33 participants were randomly assigned to either a VR intervention group or a control group. The intervention group experienced VR environments (beach, field, city), while the control group maintained their institutional routine activities. Cognitive function was assessed using the MoCA, RAVLT, PBA, and Digit Span tests. Emotional health was assessed using the GDS-30 and SF-36. Physiological measures included blood pressure, oxygen saturation, and heart rate. Results showed significant cognitive improvements, especially in attention, memory recall, and learning, in the VR group. Emotional health remained stable, while the reduction in heart rate indicated a relaxation response associated with VR immersion. This study highlights VR as a promising, non-invasive tool for cognitive enhancement in elderly care. Given global aging trends and cognitive decline, these findings may have potential for broader application in institutional settings.
  • Brain Monitoring Devices for Neuroscience: A Review of Current Technologies
    Claudio Salvalaio, Eduardo Maciel, Felipe Bitencourt, Eduarda Tessari, Isadora Nascimento, Daniela Pohren, Aline Pagnussat, Isabel Siqueira, Alcyr Oliveira
    IEEE Access, 2026
    This scoping review presents a device-level characterization of 98 commercially available wireless brain monitoring systems, focusing on electroencephalography (EEG) and functional near-infrared spectroscopy (fNIRS) applications in neuroscience and neurorehabilitation. A structured literature search was conducted in accordance with PRISMA guidelines and registered in the Open Science Framework. Searches were performed across five databases (IEEE Xplore, Scopus, PubMed/MEDLINE,Web of Science, and Embase) between March and August 2025. From 5,069 retrieved records, 3,748 remained after duplicate removal. After consolidation of studies reporting multiple devices, 3,164 unique articles were screened, of which 2,100 reported the use of identifiable brain monitoring devices, corresponding to an inclusion rate of 66.37%. Based on these studies and complementary manufacturer documentation, a dataset comprising 98 commercially available devices was compiled and analyzed in terms of acquisition-level characteristics, research adoption, and application-oriented readiness. Research adoption was quantified using DOI-indexed publication counts, revealing a highly skewed distribution in which the five most frequently used devices accounted for 59.10% of all studies. Regression analysis controlling for device age showed that open access to raw data and software interfaces was the only factor significantly associated with higher research adoption. A TOPSIS-based multi-criteria decision analysis was applied to compare devices according to acquisition-level suitability. The results indicate a shift toward portable and software-accessible neurotechnology, alongside persistent differences between consumer- and research-grade systems in data access, synchronization, and real-time capability. This review provides a reproducible framework to support informed device selection in neuroscience and neurorehabilitation.
  • Electroencephalography Neuromarkers to Predict the Response of a Multisensory Virtual Reality Nature Immersion Intervention for Patients Diagnosed with Post-Traumatic Stress Disorder
    Belmir De Jesus, Marilia Lopes, Léa Perreault, Marie-Claude Roberge, Alcyr Alves De Oliveira, Tiago H. Falk
    Conference Proceedings IEEE International Conference on Systems Man and Cybernetics, 2025
    Immersive virtual reality (VR) applications rapidly expand across domains, including training, gaming, and healthcare. More recently, multisensory immersive experiences, including olfactory and haptic stimulation, have emerged and shown great promise, especially for interventions in well-being and mental health management. Multisensory experiences, however, are very subjective (e.g., one subject may like certain smells, while others do not), and recent results have suggested that some participants may not respond positively to the treatment. As multisensory VR interventions can be costly and time-consuming for both patients and clinicians, being able to find neuromarkers that predict intervention outcomes would be invaluable. Here, we aim to take the first steps in the development of a neuromarker to predict the response to a multisensory nature immersion VR intervention. A pilot experiment was performed with twenty patients diagnosed with post-traumatic stress disorder. Potential neuromarkers are extracted from electroencephalography (EEG) signals measured from an instrumented VR headset. We show that some EEG patterns start to differ between responders and non-responders as early as the fourth session, i.e., one-third of the way into the entire intervention. This suggests that neuromarkers to predict the outcomes of a multisensory VR immersion intervention may exist. These markers could be used not only to save time and resources for clinicians and patients but also to promote precision treatment where interventions are adjusted to each patient, maximizing success rates.
  • Immersive virtual reality applied to the rehabilitation of patients with lower limb amputation: a small randomized controlled trial for feasibility study
    Bibiana Mayer Steckel, Rafaela Schwertner, Joana Bücker, Ana Clara de Paula Nazareth, Lisiane Bizarro, Alcyr Alves de Oliveira
    Virtual Reality, 2024
    Limb amputation significantly impacts the socioeconomic and health aspects of affected individuals, with clinical issues such as phantom limb pain (PLP), phantom limb telescopy (PLT), residual limb pain (RLP), and decreased balance necessitating improved treatments. Although interventions utilizing Immersive Virtual Reality (IVR) have been explored, conducting Randomized Clinical Trials (RCT) within this population presents challenges. This study serves as a feasibility study derived from a small RCT, aiming to investigate the effects of an IVR intervention protocol on individuals with lower limb amputation (LLA) while addressing methodological challenges and exploring alternative study designs. Participants were randomly assigned to either the Control Group (CG), receiving no intervention, or the Intervention Group (IG), undergoing 16 IVR sessions over 8 weeks, with twenty-one participants completing the protocol. Sessions involved observing physical exercises via a head-mounted display. All participants were assessed for pain and balance pre- and post-intervention. IG participants were also evaluated for pain, sense of presence in the virtual environment, and cybersickness on intervention days. Results indicated a significant negative correlation between RLP and time since amputation in the Intervention Group. Analysis of results between IG and CG post-assessment suggests potential benefits of IVR in improving balance and reducing PLT. Despite challenges related to sample size and participant retention, multicenter collaborations and home-based interventions are proposed to mitigate these limitations. This feasibility study lays a foundation for future research aiming to optimize VR interventions for improved outcomes in patients with LLA.
  • Quantifying time perception during virtual reality gameplay using a multimodal biosensor-instrumented headset: a feasibility study
    Marc-Antoine Moinnereau, Alcyr A. Oliveira, Tiago H. Falk
    Frontiers in Neuroergonomics, 2023
    We have all experienced the sense of time slowing down when we are bored or speeding up when we are focused, engaged, or excited about a task. In virtual reality (VR), perception of time can be a key aspect related to flow, immersion, engagement, and ultimately, to overall quality of experience. While several studies have explored changes in time perception using questionnaires, limited studies have attempted to characterize them objectively. In this paper, we propose the use of a multimodal biosensor-embedded VR headset capable of measuring electroencephalography (EEG), electrooculography (EOG), electrocardiography (ECG), and head movement data while the user is immersed in a virtual environment. Eight gamers were recruited to play a commercial action game comprised of puzzle-solving tasks and first-person shooting and combat. After gameplay, ratings were given across multiple dimensions, including (1) the perception of time flowing differently than usual and (2) the gamers losing sense of time. Several features were extracted from the biosignals, ranked based on a two-step feature selection procedure, and then mapped to a predicted time perception rating using a Gaussian process regressor. Top features were found to come from the four signal modalities and the two regressors, one for each time perception scale, were shown to achieve results significantly better than chance. An in-depth analysis of the top features is presented with the hope that the insights can be used to inform the design of more engaging and immersive VR experiences.
  • Using multisensory virtual reality nature immersion as a therapeutic modality for improving HRV and cognitive functions in post-traumatic stress disorder: a pilot-study
    Belmir Jose De Jesus Junior, Léa Perreault, Marilia K. S. Lopes, Marie-Claude Roberge, Alcyr A. Oliveira, Tiago H. Falk
    Frontiers in Virtual Reality, 2023
    Introduction: Immersive virtual reality (VR) applications are burgeoning within healthcare as they promote high levels of engagement. Notwithstanding, existing solutions only stimulate two of our five senses (audio and visual), thus may not be optimal in the sense of promoting immersion and of “being present”. In this paper, we explore the benefits of an immersive multisensory experience as a therapeutic modality for participants suffering from post-traumatic stress disorder (PTSD).Methods: In addition to 360-degree videos and corresponding natural sounds, nature smells are also presented by means of a portable ION 2 scent diffusion device attached to an Oculus Quest 2 VR head-mounted display. A 3-week 12-sessions protocol was applied to a sample of 20 participants diagnosed with PTSD.Results and discussion: We report the outcomes seen from a battery of qualitative metrics, including cognitive functioning tests, psychological symptoms, severity of PTSD, and several self-reported questionnaires and heart rate variability (HRV) metrics. Results are compared not only between pre-and post intervention, but also after a 3-month follow-up period. Results suggest a decrease in the severity of PTSD, as well as improvements in processing speed and sustained attention post-intervention, but also sustained decrease in the severity of PTSD and in dissociative tendencies at the 3-month follow-up. Overall, participants rated the experience as highly immersive and produced very mild to no symptoms of cybersickness, thus corroborating the feasibility and usefulness of the proposed multisensory immersive VR tool for reducing PTSD symptoms.
  • Instrumenting a virtual reality headset for at-home gamer experience monitoring and behavioural assessment
    Marc-Antoine Moinnereau, Alcyr A. Oliveira, Tiago H. Falk
    Frontiers in Virtual Reality, 2022
    Measuring a gamer’s behaviour and perceived gaming experience in real-time can be crucial not only to assess game usability, but to also adjust the game play and content in real-time to maximize the experience per user. For this purpose, affective and physiological monitoring tools (e.g., wearables) have been used to monitor human influential factors (HIFs) related to quality of experience (QoE). Representative factors may include the gamer’s level of engagement, stress, as well as sense of presence and immersion, to name a few. However, one of the major challenges the community faces today is being able to accurately transfer the results obtained in controlled laboratory settings to uncontrolled everyday settings, such as the gamer’s home. In this paper, we describe an instrumented virtual reality (VR) headset, which directly embeds a number of dry ExG sensors (electroencephalography, EEG; electrocardiography, ECG; and electrooculography, EOG) to allow for gamer behaviour assessment in real-time. A protocol was developed to deliver kits (including the instrumented headset and controllers, laptop with the VR game Half-life Alyx, and a second laptop for data acquisition) to participants’ homes during the COVID-19 lockdown. A brief videoconference session was made to provide the participants with instructions, but otherwise the experiment proceeded with minimal experimenter intervention. Eight participants consented to participate and each played the game for roughly 1.5 h. After each gaming session, participants reported their overall experience with an online questionnaire covering aspects of emotions, engagement, immersion, sense of presence, motion sickness, flow, skill, technology adoption, judgement and usability. Here, we describe our obtained findings, as well as report correlations between the subjective ratings and several QoE-related HIFs measured directly from the instrumented headset. Promising results are reported.
  • Reinforcement Sensitivity Personality Factors, BMI, and Lack of Inhibitory Control as Predictors of Trait Food Craving
    Gibson Weydmann, Nelson Hauck, Roberto Decker, Heitor Holland, Luciana Lopes Corrêa, Alcyr Alves de Oliveira, Lisiane Bizarro
    Trends in Psychology, 2022
  • Speech and swallowing characteristics in patients with facioscapulohumeral muscular dystrophy
    Vanessa Brzoskowski dos SANTOS, Jonas Alex Morales SAUTE, Laís Alves JACINTO-SCUDEIRO, Annelise AYRES, Rafaela Soares RECH, Alcyr Alves de OLIVEIRA, Maira Rozenfeld OLCHIK
    Arquivos De Neuro Psiquiatria, 2022
    Background: Although facial muscle weakness is common in patients with Facioscapulohumeral Muscular Dystrophy (FSHD), the literature is scarce on the speech and swallowing aspects. Objective: To investigate speech and swallowing patterns in FSHD and assess the correlation with clinical data. Methods: A cross-sectional study was conducted. Patients with clinical confirmation of FSHD and aged above 18 years were included and paired with healthy control individuals by age and gender. Individuals who had neurological conditions that could interfere with test results were excluded. The following assessments were applied: speech tests (acoustic and auditory-perceptual analysis); swallowing tests with the Northwestern Dysphagia Patient Check Sheet (NDPCS), the Eat Assessment Tool (EAT-10), the Speech Therapy Protocol for Dysphagia Risk (PARD), and the Functional Oral Intake Scale (FOIS); disease staging using the modified Gardner-Medwin-Walton scale (GMWS); and quality of life with the Medical Outcomes Study 36-Item Short-Form Health Survey (SF-36). The correlation between test results and clinical data was verified by non-parametric statistics. Results: Thirteen individuals with FSHD and 10 healthy controls were evaluated. The groups presented significant differences in the motor bases of phonation and breathing. Regarding swallowing, two (15%) individuals presented mild dysphagia and seven (53.8%) showed reduced facial muscles strength. These results were not correlated with duration of the disease, age at symptoms onset, and quality of life. Dysphagia was related to worsening disease severity. Conclusions: FSHD patients presented mild dysarthria and dysphagia. Frequent monitoring of these symptoms could be an important way to provide early rehabilitation and better quality of life.
  • Human Influential Factors Assessment During At-Home Gaming with an Instrumented VR Headset
    Marc-Antoine Moinnereau, Alcyr Oliveira, Tiago H. Falk
    2022 14th International Conference on Quality of Multimedia Experience Qomex 2022, 2022
  • Measuring Human Influential Factors During VR Gaming at Home: Towards Optimized Per-User Gaming Experiences
    Marc Antoine Moinnereau, Tiago Henrique Falk, Alcyr Alves De Oliveira
    Applied Human Factors and Ergonomics International, 2022
  • Nat(UR)e: Quantifying the Relaxation Potential of Ultra-Reality Multisensory Nature Walk Experiences
    Marilia K. S. Lopes, Belmir J. de Jesus, Marc-Antoine Moinnereau, Reza A. Gougeh, Olivier M. Rosanne, Walter Schubert, Alcyr A. de Oliveira, Tiago H. Falk
    2022 IEEE International Workshop on Metrology for Extended Reality Artificial Intelligence and Neural Engineering Metroxraine 2022 Proceedings, 2022
  • Cognitive profile of patients with facioscapulohumeral muscular dystrophy
    Vanessa Brzoskowski dos Santos, Jonas Alex Morales Saute, Laís Alves Jacinto-Scudeiro, Annelise Ayres, Rafaela Soares Rech, Alcyr Alves de Oliveira, Maira Rozenfeld Olchik
    Dementia E Neuropsychologia, 2021
  • Virtual reality and non-invasive brain stimulation for rehabilitation applications: a systematic review
    Raymundo Cassani, Guilherme S. Novak, Tiago H. Falk, Alcyr A. Oliveira
    Journal of Neuroengineering and Rehabilitation, 2020
  • Saccadic Eye Movement Classification Using ExG Sensors Embedded into a Virtual Reality Headset
    Marc-Antoine Moinnereau, Alcyr Oliveira, Tiago H. Falk
    Conference Proceedings IEEE International Conference on Systems Man and Cybernetics, 2020
  • Feasibility of a Short-Term Virtual Reality Balance Intervention to Improve Mobility Smoothness in Parkinson's Disease
    Clarissa Pedrini Schuch, Gustavo Balbinot, Marilley Nohely Bonilla, Andréa Guedes Machado, Alcyr Alves de Oliveira
    Frontiers in Virtual Reality, 2020
  • Effects of musical improvisation as a cognitive and motor intervention for the elderly
    Marcelo Rabello dos SANTOS, Monique Siebra KRUG, Michel Rasche BRANDÃO, Victória Silva de LEON, Júlia Cenci MARTINOTTO, Júlia Delgado da FONSECA, Alissa Costa BRASIL, Andréa Guedes MACHADO, Alcyr Alves de OLIVEIRA
    Estudos De Psicologia Campinas, 2020
  • Physical exercise and human adipose-derived mesenchymal stem cells ameliorate motor disturbances in a male rat model of Parkinson's disease
    Jaison D. Cucarián, Jenny P. Berrío, Cristiano Rodrigues, Mariana Zancan, Márcia R. Wink, Alcyr de Oliveira
    Journal of Neuroscience Research, 2019
  • Mesenchymal stem cell transplantation and aerobic exercise for Parkinson's disease: Therapeutic assets beyond the motor domain
    Jenny Berrío Sánchez, Jaison Cucarian Hurtado, Ramiro Barcos Nunes, Alcyr Alves de Oliveira
    Reviews in the Neurosciences, 2019
  • The effect of noise on attention and performance in reading and writing tasks
    Renata Adams Fernandes, Deisi Cristina Gollo Marques Vidor, Alcyr Alves de Oliveira
    Codas, 2019
  • Green Juice in Human Metabolism: A Randomized Trial
    Marina Chiochetta, Eduarda Jardim Ferreira, Isabel Taís da Silva Moreira, Richard Chuquel Silveira de Avila, Alcyr Alves de Oliveira, Fernanda Michielin Busnello, Elizandra Braganhol, Alethéa Gatto Barschak
    Journal of the American College of Nutrition, 2018
  • Stem Cell Transplantation and Physical Exercise in Parkinson’s Disease, a Literature Review of Human and Animal Studies
    Jaison Daniel Cucarián Hurtado, Jenny Paola Berrío Sánchez, Ramiro Barcos Nunes, Alcyr Alves de Oliveira
    Stem Cell Reviews and Reports, 2018
  • Association of GPX1 and GPX4 polymorphisms with episodic memory and Alzheimer's disease
    Tatiane Jacobsen da Rocha, Mônica Silva Alves, Carolina Campelo Guisso, Fabiana Michelsen de Andrade, Analuiza Camozzato, Alcyr Alves de Oliveira, Marilu Fiegenbaum
    Neuroscience Letters, 2018
  • Depression and memory decline in the elderly
    Andréa G. Machado, Paola Andressa L. Dornelles, Fabiana M. Andrade, Marilu Fiegenbaum, Analuiza C. Pádua, Alcyr A. Oliveira
    Temas Em Psicologia, 2017
  • Stem cells transplantation for the treatment of cognitive deficits in Parkinson's disease
    Jenny Paola Berrío Sánchez, Jaison Daniel Cucarián Hurtado, Alcyr Alves de Oliveira
    Psychology and Neuroscience, 2017
  • Motor Improvement Using Motion Sensing Game Devices for Cerebral Palsy Rehabilitation
    Fabiana Rita Camara Machado, Priscilla Pereira Antunes, Jandara De Moura Souza, Antônio Cardoso Dos Santos, Daniela Centenaro Levandowski, Alcyr Alves De Oliveira
    Journal of Motor Behavior, 2017
  • Animal model of cognitive decline and neural transplantation of stem cells as a prospective therapy
    Alcyr Alves de Oliveira, Leticia Bertuzzi, Patricia Santos da Silva, Élida Fluck Pereira Neto, Rafael Nicolaidis
    Avances En Psicologia Latinoamericana, 2017
  • Different horse's paces during hippotherapy on spatio-temporal parameters of gait in children with bilateral spastic cerebral palsy: A feasibility study
    Fabiane Nunes Antunes, Alexandre Severo do Pinho, Ana Francisca Rozin Kleiner, Ana Paula Salazar, Giovana Duarte Eltz, Alcyr Alves de Oliveira Junior, Fernanda Cechetti, Manuela Galli, Aline Souza Pagnussat
    Research in Developmental Disabilities, 2016
  • Interactive games set with the movement sensor Kinect® as a tool for cerebral palsy rehabilitation
    Virtual Reality Advances in Research and Applications, 2016
  • Epicatechin improves proprioception without preventing neuronal death in the 6-hydroxydopamine’s parkinsonism model
    Letícia Ribeiro, Cristiane Batassini, Roberta Bristot Silvestrin, Lisiane Bizarro, Tadeu Mello e Souza, Alcyr Alves de Oliveira
    Psychology and Neuroscience, 2016
  • Yoga and the interplay between attentional load and emotion interference
    Carolina B. Menezes, Natalia R. Dalpiaz, Nalu T. Rossi, Alcyr A. De Oliveira
    Psychological Reports, 2015
  • Yoga and emotion regulation: A review of primary psychological outcomes and their physiological correlates
    Carolina B. Menezes, Natalia R. Dalpiaz, Luiz Gustavo Kiesow, William Sperb, Juliana Hertzberg, Alcyr A. Oliveira
    Psychology and Neuroscience, 2015
  • Innovation and technology to shake up psychological science
    Lisiane Bizarro, Sebastião Almeida, Alcyr Oliveira
    Temas Em Psicologia, 2014
  • Virtual reality technology for rehabilitation of cerebral palsy: A literature review
    Fabiana Rita C. Machado, Priscilla Pereira Antunes, Jandara de Moura Souza, Daniela Centenaro Levandowski, Alcyr Alves Oliveira
    Temas Em Psicologia, 2014
  • The effects of interactions between selenium and zinc serum concentration and SEP15 and SLC30A3 gene polymorphisms on memory scores in a population of mature and elderly adults
    Tatiane Jacobsen da Rocha, Cláudia Justin Blehm, Daiani Pires Bamberg, Tainá Ludmila Ramos Fonseca, Luciana Alves Tisser, Alcyr Alves de Oliveira Junior, Fabiana Michelsen de Andrade, Marilu Fiegenbaum
    Genes and Nutrition, 2014
  • ACE polymorphism and use of ACE inhibitors: Effects on memory performance
    Jaqueline B. Schuch, Pamela C. Constantin, Vanessa K. da Silva, Camila Korb, Daiani P. Bamberg, Tatiane J. da Rocha, Marilu Fiegenbaum, Alcyr de Oliveira, Luciana A. Tisser, Fabiana M. de Andrade
    Age, 2014
  • Assessment of anxiety and attentional bias in the visual channel toward emotional stimuli in a non-clinical sample
    Wilson Vieira Melo, Alcyr Alves de Oliveira Junior, Marjana da Silva Peixoto, Lisiane Bizarro Araujo
    Estudos De Psicologia, 2012
  • Clinical proprioceptive defcits in Parkinson's disease: From data to animal experimentation
    Letícia Ribeiro, Tadeu Mello e Souza, Lisiane Bizarro, Alcyr Oliveira
    Psychology and Neuroscience, 2011
  • The hydrolysis of Striatal adenine- and guanine-based purines in a 6-hydroxydopamine rat model of Parkinson's disease
    Jean Pierre Oses, Cristiane Batassini, Daniela Pochmann, Ana Elisa Böhmer, Fernanda Cenci Vuaden, Roberta Bristot Silvestrin, Alcyr Oliveira, Carla Denise Bonan, Maurício Reis Bogo, Diogo Onofre Souza, Luis Valmor Cruz Portela, João José de Freitas Sarkis, Tadeu Mello e Souza
    Neurochemical Research, 2011
  • The footfault test as a screening tool in the 6-hydroxydopamine rat model of Parkinson's disease
    Roberta Bristot Silvestrin, Lucas Fürstenau de Oliveira, Cristiane Batassini, Alcyr Oliveira, Tadeu Mello e Souza
    Journal of Neuroscience Methods, 2009
  • Alzheimer's disease and neural transplantation as prospective cell therapy
    Alcyr Oliveira Jr., Helen Hodges
    Current Alzheimer Research, 2005
  • Excitotoxic lesioning of the rat basal forebrain with S-AMPA: Consequent mineralization and associated glial response
    Alcyr Oliveira, Helen Hodges, Payam Rezaie
    Experimental Neurology, 2003

GRANT DETAILS

I recently secured 500k in funding through two prestigious grants from Brazilian government institutions, adding to a series of significant research grants I have been awarded over the years. Currently, I am leading three high-impact grant proposals in collaboration with international and national partners, with a potential funding total exceeding one million. In addition to financial support, I have also received valuable non-financial backing from private companies keen on advancing research using experimental methodologies.

CONSULTANCY

In addition to my academic work, I have extensive consultancy experience with two non-academic institutions, focusing on experiments involving virtual reality and its applications in health. My expertise in this innovative field has enabled me to contribute valuable insights into the design and implementation of cutting-edge virtual reality experiments, particularly in healthcare contexts. Moreover, I am regularly invited to evaluate studies and projects, where my deep understanding of experimental methods and health-related applications of VR provides critical guidance to ensure rigorous and impactful outcomes.

INDUSTRY EXPERIENCE

I completed my PhD at the Institute of Psychiatry, where my research involved data collected in collaboration with a biotech company, ReNeuron. Additionally, I am currently involved in several projects with companies, which are subject to confidentiality agreements.